Any contributors will receive full credit for their sprites, regardless of whatever minuscule edits I may make.

 

You don't need to follow it exactly if doing so would make the outline look worse - all the advice given in the You may also have to do "pseudo-outlines"; basically, use a different color, not necessarily dark but still one clearly distinguishable from the original art, to mark a narrow area that will be separated from the rest only by color separation but not with an actual outline, such as the green edge on Scyther's scythes and wings (see sprite below).

Of course, you won't have to do this for the black, and I recommend not raising the brightness of the base outline color if you've been doing that for the other colors, since like I mentioned above, most of the outline should generally be quite dark.Obviously, if you're taking the colors from another Pokémon, you can take them straight from the other sprite and don't need to make a color palette.When you've picked all your colors, move on to recolor the sprite accordingly. * ... Media in category "Generation III sprites" The following 2 files are in this category, out of 2 total.

In a Pokémon-spriting situation, we would have to choose precisely how to represent this gradient on the sprite.

1. That's because of the manual anti-aliasing I mentioned above - lighter pixels were placed on the outside of the outline in order to make it look smoother on the original white background. [Now we have the first version of our Aerobuzz, the way some spriters would leave it - you don't really need to see the Electabuzz anymore, so no more screenshots:But we're not just some spriters. 14 Magikarp Patterns I made and wanted to share:

There may be slight oddities in the shading now - maybe you flipped a part so now the shading is backwards, or you put a part somewhere and now it would cast a shadow onto the rest of the body, or a part used to be shadowed by another body part but isn't anymore.

These are tarballs of all the sprites from each generation.

The next step would be to draw your own poses and make pixel-overs from them - then you technically have a scratch sprite. To fix that, we take the base outlining shade for every color and color all of the outline except the shadows in that color, and remove the clusters so that the outline is always one pixel wide.Now, you may notice that the R/S sprite actually also features some anti-aliasing on the outside of the outline. Why? It also has glowing yellow spots on its head that look like eyes; that color won't be hard to do.

)Now, Pokémon sprites, as we know, generally only have three shades for each color, so this would never pass as a Pokémon sprite. Well, corners must invariably face either the top left, top right, bottom left or bottom right, and points must invariably face either up, down, right or left. Let's see how it looks now...With the outlining all-black, it looks very 2D and cartoony - not how we want the end result to look.

Basically, you draw in any missing parts pixel by pixel with the pencil tool, and make carefully sure to shade them properly - see the revamping part, which you should have read, on shading both body and outlines.

Because, well, essentially curves are just lines whose "slope" is constantly changing. taking a Scyther and a Butterfree and combining them into one Scytherfree), or even nabbing parts from many Pokémon to create a whole new creature that doesn't look obviously like any of the parts used. The line below, for example, is one of the simpler possible such lines, with segment lengths alternating between 1 and 2:How effective this is at conveying your line depends on a few factors including the segment lengths, the pattern you're using, and the length of the line - generally, shorter lines with a greater difference in the number of segments of each length used (such as if a line has ten single-pixel segments for each two-pixel segment) are likely to look less and less like a straight line at your desired slope and more like a straight line at a slightly different slope with a little bump on it. Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!This page does not work well in portrait mode on mobile. This is especially a problem in Yellow, hence why I chose the Yellow sprite for this tutorial - the artist for the Yellow sprites really loved anti-aliasing.Let's put it on a white background again to make it clearer what I'm doing, but knowing this, we'll of course fix those dots at a later stage.

Then the pixel-overs are smaller because I happened to make them that way - a trained eye might notice that they are also a bit larger than the official sprites.

It can to some degree, if it sees them moving or rotating, but if it's a still picture, while you can make an educated guess as to the shape of many things based on general experience with the world, the brain doesn't actually see them as being three-dimensional. It is simply a fact of life, and it lets you point your angles in any of eight directions.

This is a fan-made website.